Big economical update !

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Big economical update !

Post by Franckie18 on 2014-07-19, 20:21

What do you think of this http://www.erepublik.com/en/main/email-view-online/houses_are_back_2014 ?

And what are houses and how do they work ?
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Re: Big economical update !

Post by Kanselier on 2014-07-19, 20:56

energy recovery industry, so if they bring it back people will have more energy...
This has many positive effect for both economy and players, however this will probably lead to a higher overall energy and more fights potentially, so maybe they'll do adjustments then towards weekly rewards, its not all gonne be positive... its plato afterall :p.
Curious though how it specific will work
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Re: Big economical update !

Post by Fhaemita Malodorous on 2014-07-19, 21:28


Nothing new, they had houses back in v1 when you only had 50 health recovery every day at daychange nothing more.

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Re: Big economical update !

Post by G.W.Junior on 2014-07-19, 21:32

I hope this update will let me sleep all night without lose a big tournament, the let's extend the energy storage to 8 hours for a good night
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Re: Big economical update !

Post by Fhaemita Malodorous on 2014-07-19, 21:52

G.W.Junior wrote:I hope this update will let me sleep all night without lose a big tournament, the let's extend the energy storage to 8 hours for a good night

That would be nice Smile

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Re: Big economical update !

Post by Teddy beer eBe on 2014-07-19, 22:09

Wait and see. 
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Re: Big economical update !

Post by tommot on 2014-07-19, 22:19

I don't know what it will do, there is little info at this time.
I doubt it will be like in the past, but i do know it will stir up the market.

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Re: Big economical update !

Post by Jofroi on 2014-07-20, 06:52

Houses had different effects accross time.

When they disappeared in the post V2 period, their last effect was to give you 50 wellness more/day (for Q5) for 50 days.

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Re: Big economical update !

Post by G.W.Junior on 2014-07-20, 11:24

how many's houses we can have in this differents period V1 V2
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Re: Big economical update !

Post by tommot on 2014-07-20, 14:48

On an individual level, Houses will basically act as a temporary Energy Center. On a global scale this industry will increase the need for active workers and introduce new resources
That was all they shared, so it is hard to answer any one of your questions. All off us will have to wait 1 more day(until tuesday i think...just a guess)

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Re: Big economical update !

Post by Jofroi on 2014-07-20, 23:17

G.W.Junior wrote:how many's houses we can have in this differents period V1 V2

Different sort of houses? I believe that there were 3 different sorts of houses as far as I can remember, not sure tough ^^.

(Beta?) V1 : Houses provides up to 50 wellness/day for free.
V2 : Same than V1 but houses decay.
Post V2 : Houses acted as an energy center increasing the maximum wellness limit for 50 wellness and for 50 days/house with a maximum of 365 days. Other houses were sold.

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Re: Big economical update !

Post by Franckie18 on 2014-07-21, 16:37


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Re: Big economical update !

Post by tommot on 2014-07-21, 17:08

Damn, i was just gonna share this: https://forum.erepublik.com/index.php?/topic/3158-new-industry-houses/
The new Houses will act both as Energy Centers and Energy Recovery boosters. As a first step to reviving the Housing industry we will release Q1-Q3 House Factories and Raw Material Companies. The specifications for the Houses are as follows:

[img=http://i.imgur.com/VQje6z9.png]


Important things to keep in mind:

1) The new industry will not allow you to work as manager. The only way to build Houses will be by using work tickets generated by your employees. The same applies to the raw material companies for the new industry.
2) When downgrading a House company a user will receive 30% of the invested Gold. Raw Material Companies are not affected by this change.
3) A House will have to be activated in order for a player to receive its benefits. Only one house can be active at a time, and any house that has been activated cannot be sold on the marketplace.
4) Houses can be deactivated and re-activated any time you wish to do so. When deactivating a House its durability will be consumed in 1 hour increments. Example: deactivating a House after using it for 3 hours and 40 minutes results in consuming 4 hours of its durability. Deactivating it after 4 hours and 5 minutes results in consuming 5 hours.
4) Houses cannot be donated. As you know, all high value items increase the risk of scams, so at least for the first few months we will keep the option of donating houses deactivated.
5) If a player has two or more companies of the same quality, all companies will contribute to building a common House (thus building it faster, since more assigned employees can be used per day). This only works for companies and products of the same quality - therefore, a Q1 and Q3 company will contribute towards different products.



Raw Materials and Raw Materials Company Names

[img=http://i.imgur.com/wNbMlLw.png]


The raw material companies will have the same base production as the ones for Weapons and Food.
The resources that increase the productivity of the Housing Industry are Sand, Clay, Wood, Limestone and Granite. Below you can find a full list of where they are located. Please note that any resources previously available in these regions will be replaced with the ones below starting with Day 2,436:

Wood - South East Chaco - Argentina
Clay - Vitsebskaya - Belarus
Limestone - Brestskaya - Belarus
Sand - Parana and Santa Catarina - Brazil
Limestone - Ruse - Bulgaria
Sand - Plovdiv - Bulgaria
Clay - Yukon - Canada
Wood - Alberta - Canada
Wood - Moldova - Romania
Sand - Sardinia - Italy
Sand - Languedoc Roussillon - France
Sand - Zona Sur - Chile
Clay - North Calais - France
Clay - Lombardy - Italy
Limestone - Burgundy - France
Sand - Great Andes - Peru
Wood - Southern Low Amazon - Peru
Wood - Abruzzo - Italy
Wood - Anhui - China
Wood - Yunnan - China
Wood - Shanxi - China
Sand - Zhejiang - China
Sand - Ryanggang - North Korea
Wood - Guangdong - China
Limestone - Xinjiang - China
Sand - Cundiboyacense - Colombia
Limestone - Istria and Kvarner - Croatia
Sand - Nordjylland - Denmark
Clay - Louna-Eesti - Estonia
Clay - Southern Finland - Finland
Sand - Oulu - Finland
Sand - Alsace - France
Sand - Schleswig-Holstein and Hamburg - Germany
Clay - Thessaly - Greece
Granite - North East States - Nigeria
Sand - Ionian Islands - Greece
Clay - Sinai - Egypt
Limestone - Al Qasim - Saudi Arabia
Wood - Asir - Saudi Arabia
Clay - Salzburg - Austria
Clay - Central Hungary - Hungary
Sand - Central Transdanubia - Hungary
Wood - Java - Indonesia
Granite - Kalimantan - Indonesia
Wood - West Bengal - India
Wood - Cork - Ireland
Clay - Louth - Ireland
Sand - Wexford - Ireland
Sand - Basilicata - Italy
Wood - Latgale - Latvia
Limestone - Lithuanian Highland - Lithuania
Limestone - Samogitia - Lithuania
Clay - Northeast of Mexico - Mexico
Sand - Canterbury - New Zealand
Sand - Svalbard & Jan Mayen - Norway
Wood - Southern Netherlands - Netherlands
Sand - Azores - Portugal
Limestone - Alentejo - Portugal
Clay - Kanto - Japan
Sand - Central Taiwan - Republic of China (Taiwan)
Limestone - Jeju - South Korea
Sand - Gangwon-do - South Korea
Granite - Maramures - Romania
Sand - Far Eastern Russia - Russia
Clay - Moscow and Central Russia - Russia
Wood - Western Siberia - Russia
Clay - Southern Serbia - Serbia
Clay - Rhineland-Palatinate - Germany
Granite - Little Poland - Poland
Sand - Western Serbia - Serbia
Clay - Prekmurje - Slovenia
Limestone - Inner Carniola - Slovenia
Clay - Western Cape - South Africa
Clay - Gauteng - South Africa
Limestone - Northern Cape - South Africa
Granite - Navarra - Spain
Sand - Balearic Islands - Spain
Sand - Norrland and Sameland - Sweden
Wood - Romandie - Switzerland
Sand - Central Thailand - Thailand
Sand - Northern Thailand - Thailand
Clay - Mazandaran and Golistan - Iran
Clay - Mediterranean Coast of Turkey - Turkey
Wood - Sistan and Baluchistan - Iran
Limestone - Dnipro - Ukraine
Sand - Subcarpathia - Ukraine
Granite - Manitoba - Canada
Sand - Northern Ireland - United Kingdom
Sand - Kerala - India
Clay - New York - USA
Granite - Massachusetts - USA
Wood - Kansas - USA
Wood - Oregon - USA
Wood - Arizona - USA
Clay - Hawaii - USA
Limestone - Michigan - USA
Wood - Louisiana - USA
Sand - Central Western Venezuela - Venezuela
Wood - Venezuelan Capital - Venezuela

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Re: Big economical update !

Post by G.W.Junior on 2014-07-21, 17:41

1. No eBe on the list  Sad  = no war
2. We can sell !?!?!?
3. If we can sell it, we can have more than 3 !?!?!?!
4. Employers no problem
5. Special Raw?

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Re: Big economical update !

Post by Fhaemita Malodorous on 2014-07-21, 18:01

G.W.Junior wrote:1. No eBe on the list  Sad  = no war

You should be happy that you didn't get one of the bonuses. I remember years back when I was a citizen there and when eSouth-Africa and got Diamond regions that everybody wanted.

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Re: Big economical update !

Post by G.W.Junior on 2014-07-21, 18:25

Yes but i'm not, A new world war will star without eBe,
You can be happy
Poland have Granite in Little Poland

Than they need Wood in Southern Netherlands.

Well a good analise for this need it
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Re: Big economical update !

Post by Director9 on 2014-07-21, 18:59

LOL GW, come on, what you going to do :

- do massive amounts of damage, check the damage lists before you think you lot amount to anything.
- pay for massive CO's to support your war, if you have that amount of cash floating around, you'd definitely not be complaining about the elites.

But go ahead, attack the southern netherlands, or chile(french regions), start a law proposal, you only need to persuade a few more CMs of the profit and you'll have the 66% needed
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Re: Big economical update !

Post by G.W.Junior on 2014-07-21, 19:02

Director9 wrote:

But go ahead, attack the southern netherlands, or chile(french regions),

I talk about Poland need southern Netherlands not Belgium

and about if i'm trist don't get any region bonus yes  Sad 
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Re: Big economical update !

Post by Director9 on 2014-07-21, 19:20

Worry first about the amount of gold you'll need to build those factories, Plato isn't one who hands out freebies ;-)
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Re: Big economical update !

Post by G.W.Junior on 2014-07-21, 20:07

Director9 wrote:Worry first about the amount of gold you'll need to build those factories, Plato isn't one who hands out freebies ;-)

For Factory's no gold need it
For this new Raw's yes don't will have any raw's on the market for long time, or to expensiv
without any bonus you need 40 Q1 raw material for create 10G = 1 = 400 G for create in one day
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Re: Big economical update !

Post by Director9 on 2014-07-21, 20:22

So factories are free?
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Re: Big economical update !

Post by G.W.Junior on 2014-07-21, 20:33

Director9 wrote:So factories are free?

Yes if you have employers to create it for you
and sufficient new raw's

We can make a deal if you want


You give me raw for construction for me and for you, and i send the houses for you, i have 650 employers ticket
but no raw or gold for create it.

You bay my houses on the market and i send you money back

Business  Cool 
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Re: Big economical update !

Post by Fhaemita Malodorous on 2014-07-21, 20:49

G.W.Junior wrote:
Director9 wrote:So factories are free?

Yes if you have employers to create it for you
and sufficient new raw's

"When downgrading a House company a user will receive 30% of the invested Gold. Raw Material Companies are not affected by this change."

meaning you have to buy a house company and upgrading it also cost money.
I have no clue where you got your information.

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Re: Big economical update !

Post by Director9 on 2014-07-21, 21:29

I was thinking exactly the same :

House company creates houses in exchange for raws+worktickets(meaning you need employees=wages will go up ;p )
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Re: Big economical update !

Post by G.W.Junior on 2014-07-21, 21:49

Fhaemita Malodorous wrote:
G.W.Junior wrote:
Director9 wrote:So factories are free?

Yes if you have employers to create it for you
and sufficient new raw's

"When downgrading a House company a user will receive 30% of the invested Gold. Raw Material Companies are not affected by this change."

meaning you have to buy a house company and upgrading it also cost money.
I have no clue where you got your information.

Yes in this passage they talk about gold, but i think is a Plato mistake, he talk about Raw Material Companies
for downgrading

And a useful information if you find a new work today, you can't change before 3 days
I just change my job for one better 56cc and after i find another one for 65cc was too late  Sad 
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Re: Big economical update !

Post by Director9 on 2014-07-21, 21:54

Downgrading a house company means you have to build one first, if you downgrade it afterwards, you'll only get 30% of the investment back

Nice wages, Q7s will become expensive at this rate
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Re: Big economical update !

Post by Fhaemita Malodorous on 2014-07-21, 22:19


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Re: Big economical update !

Post by Jofroi on 2014-07-22, 06:25

Well:

1: I'd rather keep food/weapon bonuses than have a house bonus tbh Wink
2: Time to stock some workers days (too bad my stock have been strongly depleted lately^^)

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Re: Big economical update !

Post by Director9 on 2014-07-22, 08:50

will they let the current advanced buildings be used up and not introduced anymore? dropping everyone without houses back to the standard health bar?

and if they introduce higher recovery with the higher houses, will they also not reward increased recovery anymore? thus sticking to the standard 10/6 min for anyone without a house?

"5) If a player has two or more companies of the same quality, all companies will contribute to building a common House (thus building it faster, since more assigned employees can be used per day)" Does this mean that there's a construction time? Or does this mean that 1 company can not consume the worktickets needed in a single day?

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Re: Big economical update !

Post by G.W.Junior on 2014-07-22, 15:28

I'm really disappointed

I wait energy booster
And i waiting a article about if is possible create 2 or more houses +50 energy and accumulate it
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Re: Big economical update !

Post by Director9 on 2014-07-22, 16:57

no you can't accumulate, only 1 house active at the time.
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Re: Big economical update !

Post by Jofroi on 2014-07-22, 17:14

G.W.Junior wrote:I'm really disappointed

I wait energy booster
And i waiting a article about if is possible create 2 or more houses +50 energy and accumulate it

EB will come along with Q4, just wait a bit Wink.

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Re: Big economical update !

Post by Director9 on 2014-07-22, 17:53

As long as they put the energy booster in the weekly reward....
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Re: Big economical update !

Post by tommot on 2014-07-22, 18:32

http://www.erepublik.com/en/main/latest-updates/0/156

The +... energy centers and the recovery's are still in it except the +100 energy center at 800 pp is gone.
Divisions 1-4:

- 100 Prestige Points -> +50 Energy Center for 7 days
- 200 Prestige Points -> 1 Energy Bar
- 300 Prestige Points -> 1 Small Bomb
- 400 Prestige Points -> 20 Strength
- 500 Prestige Points -> +10 Energy recovery every 6 minutes until the last day of the Weekly Challenge
- 600 Prestige Points -> 20 Strength
- 700 Prestige Points -> 1000 Storage
- 800 Prestige Points -> 20 Strength
- 900 Prestige Points -> 2 Small Bombs
- 1 000 Prestige Points -> 20 Strength
- 1 200 Prestige Points -> +10 Energy recovery every 6 minutes until the last day of the Weekly Challenge
- 1 400 Prestige Points -> 10 Strength
- 1 600 Prestige Points -> +50% Damage Booster for 2 hours
- 1 800 Prestige Points -> +10 Energy recovery every 6 minutes until the last day of the Weekly Challenge
- 2 000 Prestige Points -> 10 Strength
- 2 250 Prestige Points -> +50% Damage Booster for 8 hours
- 2 500 Prestige Points -> +250 Energy Center for 7 days
- 2 750 Prestige Points -> +10 Energy recovery every 6 minutes until the last day of the Weekly Challenge
- 3 000 Prestige Points -> 5 Energy Bars
- 3 500 Prestige Points -> +50% Damage Booster for 2 hours
- 4 000 Prestige Points -> 9000 Storage
- 5 000 Prestige Points -> +10 Energy recovery every 6 minutes until the last day of the Weekly Challenge
- 6 000 Prestige Points -> +50% Damage Booster for 8 hours
- 7 000 Prestige Points -> 6 Small Bombs
- 8 000 Prestige Points -> 15 Energy Bars
- 9 000 Prestige Points -> 7 Small Bombs
- 10 000 Prestige Points -> +10 Energy recovery every 6 minutes until the last day of the Weekly Challenge
- 11 000 Prestige Points -> 10 Small Bombs
- 11 500 Prestige Points -> +50% Damage Booster for 8 hours
- 12 000 Prestige Points -> +10 Energy recovery every 6 minutes until the last day of the Weekly Challenge
- 12 500 Prestige Points -> 10 Small Bombs
- 13 000 Prestige Points -> 30 Energy Bars
- 13 500 Prestige Points -> 10 Small Bombs
- 14 000 Prestige Points -> 30 Energy Bars
- 14 500 Prestige Points -> 10 Small Bombs
- 15 000 Prestige Points -> +10 Energy recovery every 6 minutes until the last day of the Weekly Challenge
- 16 000 Prestige Points -> 30 Energy Bars
- 17 000 Prestige Points -> 30 Energy Bars
- 18 000 Prestige Points -> 30 Energy Bars
- 19 000 Prestige Points -> 30 Energy Bars
- 20 000 Prestige Points -> 40 Energy Bars
- 21 000 Prestige Points -> 40 Energy Bars
- For every 1000 more Prestige Points -> 40 Energy Bars
You can even see they added strength rewards again. Sad

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updated on - 31/10/2015
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Re: Big economical update !

Post by Director9 on 2014-07-22, 19:04

the weekly rewards have variations
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Re: Big economical update !

Post by Gyantse on 2014-07-23, 12:11

I am sure that the house companies will be like rockets factories. Same with bonus energy

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Re: Big economical update !

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