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Where is money coming from?

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Post by Lorgroth 2014-06-27, 20:43

Simple question. Where do cc's come from.

I know gold always gets added buy goldplayers, and leave the game in upgrades, supplies, companies, etc.
CC's leave the game as @2 & @4 raw factories. But where are these cc's coming from?
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Post by boer jan 2014-06-27, 21:51

some sell gold for cc, some buy gold with cc, so there is always a certain amount cc in circulation, further from selling goods, earning by work...
There was a time that cc was injected by a buying bot every day, think that that was original the main source, however I do not know how it worked before my birth, we have some players here who are there from the beginning, maybe they can enlighten you more
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Post by Lorgroth 2014-06-27, 23:29

that's ingame cc circulation, except the bot part. I would like to know more about that  Question 
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Post by boer jan 2014-06-27, 23:48

there was a (eRep)bot who bought everything that was not sold at the market at the end of the day if it was offered aat a reasonable price (think it was calculated on an average price)
this way there was never an overproduction, however it made that more people started to invest in companies, so there was more and more an overproduction, when the bot was deactivated the market collapsed, prices went down and it took a very long time to stabilize it again, the result is now that only some high Quality's doing well and this makes it harder for the starters to sell
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Post by Director9 2014-06-28, 11:12

When the bot was active, a few people and myself were doing a lot of selling on the eBe market to boost income for eBe.

We bought in cheaper on foreign markets, added the taxes to it and sold them to the bot in eBe. For ourselves no real profit, but the taxes were going to eBe. At it's peak I pushed over 100s if not a 1000CC or more a day into the treasury that way.

This cash injection is still felt today, there's a lot of CC in accounts. If ever that drops too low, countries can print money in exchange for gold, and gold is either bought for RL cash or comes in through rewards from Plato.
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Post by Lorgroth 2014-06-28, 13:15

Thank you Director, that is exactly what i wanted to know.
Very helpfull :-)
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Post by Boklevski 2014-06-30, 12:22

History class. Trying to illustrate a bit why they introduced the bot and why the economy is crap now.
So if you're easily bored, please leave now while you still can.

If there's any oldie wishing to take out some mistakes in my story, be my guest. Wink

A long time ago...
Long, long time ago, we in fact had a reasonable economy. Each country had its own local currency not related to other countries, only to gold. (Compare: if you move now, your BEF magically transfers into USD or whatever.) You could thus actually own multiple currencies (BEF, and NLG, and USD, and etc...), all with their own rates. I recall 1 NLG being worth 0.016 GOLD, while USD was approx. 0.03 GOLD and thus more expensive.

These were all pretty much closed systems, with advantages like in RL: low rates made for cheap export and thus high demand for products, high rates made for cheap import and thus more products for each CC you earned when working. Important note: you could only work in one company, hiring employees if you had more than one company, so CC was pretty hard to come by as well.

Some cc disappeared from the system as players died (and their wallets with them), but countries could print money for a fixed price in GOLD that balanced this.

In fact, countries tried to stabilize the market rate a bit by printing money, or buying cc from the market for gold, to maintain a solid position in the global economy. It all balanced out due to normal economic methods of exchange rates and production prices.

Great fun for someone like me who's interested in economy.

What went wrong...
At a certain time, some admins with an severe economic disability, decided to make some changes to the game. It's too much to all name, but believe me... it sucked. The following might not be in chronological order, but it illustrates why we live in an economic after-apocalypse now:
The game started sucking, so lots of players left (around 50%?!), and thus companies could not find enough employees. The admins invented thus "Work as Manager", where you could work in as much companies as you wanted. So there wasn't really a need for employees, as you could produces everything for free. As a result, prices collapsed and loads of goods were produced... but not bought as most players left. So the admins invented something worse: a bot. The bot would buy these products, which magically disappeared, and CC magically appeared. Result: the CC rates completely collapsed, especially in smaller, weaker economies. So they thought of something new (I'm realizing they really f*** it up, when I sum it up like this): one CC rate! They just took away all seperate CC, and made one currency (besides GOLD). This way, all economies went down with the smaller ones, and countries could not manage their rates any longer themselves. (Rate is currently 0.005 CC per 1 G, but it used to be 0.001!)

So the currencies and economy were down, production way too high, more and more people left (especially those loving the economic part), and nobody wanted employees anymore. Result: you couldn't earn any money. But the admins still weren't convinced of their own stupidity, and invented: tournaments, prizes, gold mines, missions, weekly challenges. They even made getting a hard worker medal easier. They invented training facilities of Q4 (we used to have only Q1), which made you earn strenght quicker and thus received more Super Soldier medals. All with one goal: give player a way to earn a bit of GOLD.

So we suddenly had GOLD and CC being inserted into the economy from nothing. The great working closed systems were gone. The pool of CC is huge (as there's only one CC instead of pools per country), and in my opinion it's still being inserted into the economy in some way. (Otherwise, the rate would go up as players and their wallets with CC die, while missions keep on inserted GOLD into the economy.)

That's why Director9 said in a different posts: Good luck earning money in the economy, as there is none.

Indeed, the admins - with changing rules and economic macro factors - really made sure the economy was scrapped, while it used to be a good system.

Bottomline: CC used to be a closed system, only countries could print CC by spending GOLD. Currently, CC is just appearing from out of nowhere.

What have we learned from this to use in real life: Whether countries should intervene in the economy is up for discussion, depending on the state form, etc. However, please let God not touch (macro)economic rules.
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Post by Fhaemita Malodorous 2014-06-30, 12:45

Boklevski wrote:Bottomline: CC used to be a closed system, only countries could print CC by spending GOLD. Currently, CC is just appearing from out of nowhere.

What have we learned from this to use in real life: Whether countries should intervene in the economy is up for discussion, depending on the state form, etc. However, please let God not touch (macro)economic rules.

Where is money coming from? Tldr
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Post by Boklevski 2014-06-30, 12:55

Fhaemita Malodorous wrote:(...)
I know.

Which is why I put a warning on top, and a summary at the bottom. ^_^
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Post by Teddy beer eBe 2014-06-30, 12:57

And how cc disapear:
10.000 for a mpp
10.000 to free a region
Some players buy storage and raw factories with cc.
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Post by G.W.Junior 2014-07-13, 16:28

I'm not sure but i think erep control the monetary market to not go down than 200cc - 1 Gold

If i introduce one offer in market example 1 Gold = 200 cc
that will take few seconds for the transaction if the actual cote is 200cc - 1 Gold

But if i introduce 1 Gold = 199 cc the Gold disappear before i refresh the page,

The game mechanism not allow the price for Gold less than 200cc

With this mechanism they introduce cc in continue in game and take back the gold
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Post by Boklevski 2014-07-14, 13:41

G.W.Junior wrote:(...)
That's an interesting observation. And as the rate is VERY stable for over a year now on 1 CC = 0.005 G, I think you're actually right on this...

The history of admins interfering with the market continues...
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Post by Jofroi 2014-07-14, 19:15

I don't think that admins have anything to do with that rate^^.

Let's make some additions to the text of Boklevski:

Prior to the great crash and total collapse of the economy with WaM and other bot, the general trend of the economy since V1 was to devaluate the gold.

When I began to play, the exchange rate were around 1 gold 40-60 CC but it dropped slowly but constantly. Without any game change, I believe that the ultimate target would have been 1 gold = 200 CC which is the printing cost of money by the state. This is still the case nowadays and any state can decide to print money at that rate, which explains why the market can never go durably under that limit because then it would be a free lunch for any government that could earn money while printing money.

The game started sucking, so lots of players left (around 50%?!), and thus companies could not find enough employees.

The actual problem was erepublik rising/V2 that overcomplicated the system (3 skills => 9-10 skills, or was it 20?) and there were very few people who could stil manage a company and understand the underlying mechanisms, this didn't help the economy at all and became a big mess.

In a second step, they saw their error and tried to do the opposite, which was an over simplification of the system (only one working skill nowaday). Problem was that it was too simple and that you did not need any skill to manage a company and therefore the amount of workers became as big as the market of company owners which was still really bad because it flipped the economical balance. Problem was that it became a kind of big market without any possibility for "free lunch" (or very limited) and therefore people with interest in economy had no more interest in finding ways to make money and the interest they had dropped quite a lot.
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Post by SX80 2014-07-17, 10:05

G.W.Junior wrote:I'm not sure but i think erep control the monetary market to not go down than 200cc - 1 Gold

If i introduce one offer in market example 1 Gold = 200 cc
that will take few seconds for the transaction if the actual cote is 200cc - 1 Gold

But if i introduce 1 Gold = 199 cc the Gold disappear before i refresh the page,

The game mechanism not allow the price for Gold less than 200cc

With this mechanism they introduce cc in continue in game and take back the gold  

This morning I was in shock!
http://prntscr.com/43igxb
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Post by G.W.Junior 2014-07-17, 15:45

Yes and i see it for 198 or less
And with the Gold Mine this not will change now

We move to the Apocalypse
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Post by Teddy beer eBe 2014-07-17, 17:18

Soon we will all buy Q7 factories for almost nothing.
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Post by Gyantse 2014-07-17, 17:20

Teddy beer eBe wrote:Soon we will all buy Q7 factories for almost nothing.

That means q8 will soon come out.
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Post by Gyantse 2014-07-17, 17:21

Where is money coming from? RiA66bGMT
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Post by Teddy beer eBe 2014-07-17, 17:43

Gyantse wrote:
Teddy beer eBe wrote:Soon we will all buy Q7 factories for almost nothing.

That means q8 will soon come out.

I already wonder how the new battle module will work.
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