Tabletop Role Play Game

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Tabletop Role Play Game

Post by MCKitkat on 2015-03-10, 21:22

Some Important Information:

We are probably going to play on WeekEnds 20:00 Brussel Time.
Your Base Health is 1 + the points you have in Constitution. This is the total amount of times you can be hit.
You have 56 points to hand out, players who play La Salle have 65
Please upload your story and your points + equipment to Pastebin.com and send me the link. Don't share it with the others.


Greetings friends,

This is a new topic just for the Tabletop Roleplay Game, as I expect to write some stuff here Razz

So currently we have 7 players:

Icurlybear
Maarten
bendem
Franckie18
Yannis
Critically
SwaqqCoryn

I'm currently writing a custom story but the base story is very simple:

The Story wrote:It is the year 1684. It has been over a year since La Salle and his ships arrived in the Mississippi Delta. During the first voyage there had been some problems, but now that the settlement was up and running, the future seemed bright. Since the war with Spain was still raging, the French King was eager to support the colony and sent money and supplies to the settlement. A regular exchange between the colony and the homeland brought several new colonists while others decided to leave.


The settlement is named after the starting point of the expedition: La Nouvelle Rochelle and in it live around 350 settlers from all over Europe, but a big part of them are from France.

La Salle's messengers returned from France with new orders from the King, expand the colony. La Salle, by now named Governor of the new Colony sends out a small group of people up the river to explore the land and find a good place to create a fort in honor of King Louis. One week passes without any information.

La Salle, worried with the missing company, sets up a new company to explore the river and hopefully find out what happened to the first one.  

The company consists of 5 people, who don't know each other. They have arrived on different days and with a bit of luck may have seen each other while travelling through the settlement. This is the first time they really meet.

This is the beginning of my story.

Now to the rules and the character creation.
The Rules:
How do we play this, well, we use the skills and characteristics you have and roll a dice. You take your decisions, so if you want to translate a book, you can do it, however if you succeed or not depends of your skills and abilities. If you are capable in one skill, the Game Master may let you pass without using the dice. (If you are a master fisher with 5 points in fishing, you won't have to roll a dice to see if you fail or not, you will get one)

However, for everything else, the dice will decide. I will decide how difficult the task is going to be from 3 to 18 (easy to impossible). You roll the dice and have to get more than the difficulty, and this is where you add your skills and characteristics to it. Here is an example:
Example: Jean Gery tries to translate the complex story a
Coahuiltecan woman is trying to tell him, whereas he does not
know her language yet. The Raconteur figures that the
difficulty is tough - roll nine plus -, but that Jean may use his
skill in the Iroqui language to make something of it. Jean's
player (Acteur) rolls a seven, and adds three for Iroqui. That is
ten - enough to understand.

Here is an example on the Combat:
Example: Pierre Duhaut tries to hit Juan Battista with his rapier.
Juan is defending, so he needs to roll nine or better (a tough task).
He rolls six, and adds four for his rapier skill. That is a hit. Juan is
not amused, and tries to block the blade with his own. He needs to
roll a ten or better now in total, as this is what Pierre made. Juan
rolls five and adds three for his own skill. He is hit and wounded. As
Juan had to defend, Pierre still has the initiative and can attack him
again. Pierre rolls five, adds four, and hits again. Juan dislikes being
cornered this way, and wants to block and take over the initiative.
The Raconteur rules that this is very difficult, thus 12 or better (and
also better than the 9 Pierre made). Juan rolls a nine, adds three,
and made it! He parries and follows through. He may now roll again
for his attack on Pierre. If he would have rolled less than twelve, he
would have been wounded again by Pierre.

And last but not least: How damage is calculated.
A hero or other being can only take a limited number of wounds.
This number is equal to one, plus one for each point of
constitution (see further on). Normal hits (9) will cause just one
point of wounds. Hits twelve or better, or surprise hits will cause
three points each. Hits of fifteen or better, or surprise hits of
twelve or better kill instantly.
However, I may ultimately decide if you die or not, to keep the fun up Smile

Character Creation:
Remember, you are playing a character, not yourself, thus you need to act as your character would. If you are a Priest, don't expect to be able to use a bow to kill someone. Every character has 56 points that he can spend, La Salle himself has (as commander) 65 points.

You can use these points to buy two things: Characteristics and Skills.
A Characteristic costs 2 points for 1 point, a skill costs one point for one point.
Characteristics can be 0, which is normal, or more, depending on the character you wish to play.
Characteristics:
Strength (S) is used in lifting things, sprinting, breaking stuff,
and hitting harder; for each three points of strength a hero or
other being may add one wound point for each wound caused.
Constitution (C) is used in resisting disease and poison, running
long, and surviving wounds; for each point of constitution a hero
or being may add one wound point to the total of wounds he can
take before passing out
Agility (A) is used in jumping, climbing, and evading projectiles
or other weapons;
Perception (P) is used in understanding and noticing things; the Raconteur may often set a "Perception" or Intelligence task when
heroes may notice something special, such as an ambush, a trail,
or a strange fact
Willpower (W) is used whenever courage is needed, when
holding out in adverse circumstances (continuing an ardous
journey in the wilderness) or when resisting temptations, magic
or psychedelic effects
Charm (Ch) is used whenever trying to convince, seduce, or lead
people in a general way; it is also a measure for the combined
looks and projection of a hero

There are various amounts of skills you can chose from, however you have 1 free point in Reading and Writing and 4 free points in your native language.
Skills:
Melee weapon skills, such as rapier, sword, pole, spear, dagger,halberd, axe, wrestling, and pummeling.
Missile weapon skills, such as arching, longbow arching, spear
throwing, dagger throwing, axe throwing, rifle shooting, pistol
shooting, cannon handling (artillery), sling
Military skills, such as tactics, military logistics, leadership
(command), stealth (hide and sneak, camouflage)
Practical Skills, such as swimming, horse riding, finding food,
tracking, hunting, fishing, boating (with a canoe), cooking, and
first aid
Social skills such as trading, politics (or intrigue), negotiating,
seducing, leadership (chief ), singing, dancing, acting
Naval skills, such as sailing, cartography (making maps),
navigation at sea (finding where you are), shallow water
navigation or pilot skill (not running aground)
Crafts, such as shipwright (building and repairing), carpenter,
mason, cartwright, glassmaker, blacksmith, cooper, mining
Farming skills, such as general farming, botany (or plant lore),
poison lore, manufacture drugs (from plants), seed improvement,butchery, brewing, dog handling, falconry
Religious related skills such as theology, latin, preaching,
religious ceremony (either Christian or Native), calling for
miracles (typically very tough, extreme or impossible tasks)
Knowledge skills such as: reading and writing (necessary for
other knowledge skills at level 3, level 1 is free for all heroes),
history, anthropology (having read about the natives),
philosophy, human insight (psychology), finance, mythology
(having read about the natives), estimate value (of jewels and
artifacts), prospecting (geology), but also medicine, alchemy and
surgery
Language skills such as French (every hero knows that at level
four or better unless they are not French), Spanish, English,
Dutch, Portugese, Iroqui (native), Karankawa (native), Caddo
(native).

Try to be realistic, I will check your character sheet and may suggest some changes. You can choose your equipment yourself and write the story of whom you are as well. Say, you are a hunter who is afraid of close and dark spaces. Gonna be nice Smile However, if I think your character may be to OP or may have to much equipment (like a ridiculous amount) I will make some changes.


If you want to take part, tell me here, and if you have already done your character, send me a PM with your character and his/her story. I will try to find a day where we can all play Smile[/quote]


Last edited by MCKitkat on 2015-03-13, 17:28; edited 10 times in total
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Re: Tabletop Role Play Game

Post by Franckie18 on 2015-03-10, 21:28

Franckie read the rules and found it fun. He needs 11 points to play, and first roll a 9 ... but he has 2 points in social skills. Franckie can thus play !

____________________________________
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Spoiler:

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Re: Tabletop Role Play Game

Post by Yannis on 2015-03-11, 00:35

I'm up for it
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Re: Tabletop Role Play Game

Post by Boklevski on 2015-03-11, 11:24

Will there be a forum-based version (instead of IRC) of this in the near future? ^_^

And how are you going to keep the dice-thing fair? Wouldn't it be more fair if you would roll the dice?
(Franckie did really roll a 9, though. With one die/dice*. True story. I've seen it myself.)

* that's a whole different story... http://english.stackexchange.com/questions/167104/singular-of-dice
As I'm a non-native speaker, I really need Maryam to help me out on that one... :'(
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Re: Tabletop Role Play Game

Post by Yannis on 2015-03-11, 13:02

Boklevski wrote:Will there be a forum-based version (instead of IRC) of this in the near future? ^_^

And how are you going to keep the dice-thing fair? Wouldn't it be more fair if you would roll the dice?
(Franckie did really roll a 9, though. With one die/dice*. True story. I've seen it myself.)

IRC masterrace Very Happy (join ussssssss)
I think there a bots on IRC to roll dice, so that's that.
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-11, 16:35

Boklevski wrote:Will there be a forum-based version (instead of IRC) of this in the near future? ^_^

And how are you going to keep the dice-thing fair? Wouldn't it be more fair if you would roll the dice?
(Franckie did really roll a 9, though. With one die/dice*. True story. I've seen it myself.)

* that's a whole different story... http://english.stackexchange.com/questions/167104/singular-of-dice
As I'm a non-native speaker, I really need Maryam to help me out on that one... :'(

Well, usually this is done in Person or via Skype, but I think that IRC suits it as well for now as the interaction is faster. For the firum, I'll have to see how sucessfull the IRC one will be but it will be harder since the reaction isn't immediate.

bendem has offered his help in making a bot for dice rolls, a 20 sided dice. But don't worry, I will also roll some dices for you, especially during Actions where you shouldn't know how much you Need to get it right.

(Say, If you want to identify a woman, I'll have to roll the dice myself without you seeing it because then you would know how much you would Need to roll to know if it was right. If you would openly roll a 15 and I would tell you "You are quite sure that she is the richest Person in the entire world". However, since you saw that you rolled a 15 you know that isn't true and that destroys the world perception so instead I roll the dice in These situations.

All the People who have confirmed that they want to Play: Please send me your character and tell me when it would suit to Play the game. I'd say, the first session should take around 2 hours, maybe more, but 2 is the Minimum.

And don't worry, if there are People who can't Play at the time we set it up, or if you want to join later on, we can create a second Group that goes after La Salles Group in their search, and so on.
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Re: Tabletop Role Play Game

Post by Yannis on 2015-03-12, 00:12

So do I spend 1 point to get one 1 point in Naval Skills, or do I get the point only in one of the sub areas such as sailing?
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Re: Tabletop Role Play Game

Post by Boklevski on 2015-03-12, 01:41

Yannis wrote:So do I spend 1 point to get one 1 point in Naval Skills, or do I get the point only in one of the sub areas such as sailing?

Based on the document MCKitkat linked to, I'd say the sub-areas.
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-12, 13:25

Yannis wrote:So do I spend 1 point to get one 1 point in Naval Skills, or do I get the point only in one of the sub areas such as sailing?

Sub Areas. The classification only helps me to find which category that skill belongs in in case for an Action or a dice roll. Smile

I already helped both Franckie and Maarten with their character creation, if you Need help, ping me on IRC or PM me ingame and I will gladly help you out.

As a reminder: Don't share your Profile with anyone except me, we want to Keep it a mystery since you don't know the People you are travelling with.
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Re: Tabletop Role Play Game

Post by MaartenW on 2015-03-12, 15:25

Can't wait to try!
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-13, 00:01

MaartenW wrote:Can't wait to try!

Little Update:

We have a new player, Critically will be joining our adventure.

If you are up to, we can start our adventure this Weekend, Saturday on 20:00 Brussel Time.

Curlybear and bendem won't be able to join us for the first part of the adventure, but they will be there for the next parts Smile
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Re: Tabletop Role Play Game

Post by Coprolyth on 2015-03-13, 00:46

I'm in. bitches.
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Re: Tabletop Role Play Game

Post by Boklevski on 2015-03-13, 11:09

Coprolyth wrote:I'm in. bitches.
With that vocabulary, I hope you die by a stray Indian arrow in the few first minutes. Razz
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Re: Tabletop Role Play Game

Post by Coprolyth on 2015-03-13, 12:51

Not that outcome, please ! :') I'll play nice, i swear.
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Re: Tabletop Role Play Game

Post by Coprolyth on 2015-03-13, 13:53

My character:


Name : Aerie
Sex : Female
Age : 24


Histoire de mon personnage :

Issue d'une famille pauvre, Aerie n'a pas eu la chance d'avoir une éducation, jeune fille plutôt vulgaire qu'à du faire preuve de fourberie pour s'en sortir dans la vie. Vol à l'étalage, vol a la tire, délinquance en tout genre.

à l'âge de 12 ans, elle a assistée à la mort de ses deux parents. Elle ne sait ni pourquoi, ni par qui.

Enfant unique et sans famille restante pour l'aider, Aerie du apprendre à se débrouiller seule. Le vol n'était plus un jeu mais un besoin nécessaire. La rue étant son garde manger ainsi que son lit douillet.

Aerie est maintenant une jeune femme débrouillarde, très proche des animaux, elle à développé un don vis à vis de ses familiers.
Elle manie l'arbalète avec précision et est loin d'être indifférente au crochetage d'une serrure.
Avec le temps et l'âge, elle à aussi appris à utiliser ses charmes pour arriver à ses fins.

Description d'Aerie :
1m68
Cheveux foncés
yeux clairs
Apparence sportive, mince, légèrement dessinée.

Stats :

Strength (S) : 3
Constitution (C) : 5
Agility (A) : 5
Perception (P) : 0
Willpower (W) : 2
Charm (Ch) : 2

(totale 34 points)

characteristic :

Melee weapon skills:
Dagger - 1
Missile weapon skills :
Using crossbow - 5
Military skills :
Pratical Skill :
Tracking - 1
Pickpocket - 5
Lockpick - 3
Social skills :
Seduce - 5
Naval skill :
Craft skill :
Farming skills :
Charm animal/pet - 1
Animal handling - 1
Religious skill :
Knowledge skill :
Reading - 1 (free)
writing - 1 (free)
Language skills :
Langue natal - 4 (free)

Inventaire :
-1 Crossbow
-1 Dagger
-40 Bolt
-1 lockpick kit
- Cape with hoodie.
- Leather clothes. chest, arm(gloves), legs
- a leash (for Yannis)
- a backpack.
- 7 France's ecus

Si je ne me trompe, 56 points.
voilà si y'a des gens curieux ou d'autre qui veulent garder le mystère, c'est en spoiler.


Last edited by Coprolyth on 2015-03-13, 22:30; edited 2 times in total
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Re: Tabletop Role Play Game

Post by Yannis on 2015-03-13, 15:01

Normally players shouldn't get that information, only the GM

Also remember that besides the 56 points you get 4 for free on your character's native language, 1 in Reading&Writing and 1 in the Constitution characteristics.
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-13, 15:12

Yannis wrote:Normally players shouldn't get that information, only the GM

Also remember that besides the 56 points you get 4 for free on your character's native language, 1 in Reading&Writing and 1 in the Constitution characteristics.

As long as you did not click on it, everything is fine. He did include these points however.

I'm just lacking your character and Franckie's Skill distribution, then we are set and ready to go on adventures.
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Re: Tabletop Role Play Game

Post by Coprolyth on 2015-03-13, 16:47

I have a free constitution point ? I didnt knwo that, going to edit.

Why can't we know about each other character ? I set it in spoiler if people want the surprise but for the "players" in general, it's quite important to have a group with some kind of synergy... if we make 5 thiefs, or 5 healers it will be quite boring :p
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Re: Tabletop Role Play Game

Post by Boklevski on 2015-03-13, 17:13

Having sailed together across the Atlantic, dodging the Spanish, harboring at some Caribbean ports and then travelling on to Texas, it would make sense to know something about each other by now...

... however, it's up to the Raconteur's discretion to share what you can and can't know. Wink (For example the background story, but not the exact split in points.)
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-13, 17:23

To answer both of your remarks, here is the official Story:
It is the year 1684. It has been over a year since La Salle and his ships arrived in the Mississippi Delta. During the first voyage there had been some problems, but now that the settlement was up and running, the future seemed bright. Since the war with Spain was still raging, the French King was eager to support the colony and sent money and supplies to the settlement. A regular exchange between the colony and the homeland brought several new colonists while others decided to leave.


The settlement is named after the starting point of the expedition: La Nouvelle Rochelle and in it live around 350 settlers from all over Europe, but a big part of them are from France.

La Salle's messengers returned from France with new orders from the King, expand the colony. La Salle, by now named Governor of the new Colony sends out a small group of people up the river to explore the land and find a good place to create a fort in honor of King Louis. One week passes without any information.

La Salle, worried with the missing company, sets up a new company to explore the river and hopefully find out what happened to the first one while continuing the mission.

The company consists of 5 people, who don't know each other. They have arrived on different days and with a bit of luck may have seen each other while travelling through the settlement. This is the first time they really meet.
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Re: Tabletop Role Play Game

Post by Yannis on 2015-03-13, 17:50

Can you pick up skills or characteristics during the journey or does it stay fixed for the whole adventure?
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-13, 18:16

Yannis wrote:Can you pick up skills or characteristics during the journey or does it stay fixed for the whole adventure?

You will pick up skills during the journey. It depends what you did. If you constantly used your sword, then you improve it.

If you start fishing it may take a while until you catch sth but after some try and error you get the handle out of it and gain 1 points in fishing.
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Re: Tabletop Role Play Game

Post by Yannis on 2015-03-13, 19:48

My character:
Ronald, 42y/o, French-speaking.

His name is Ronald, but those who know him call him Ron or Moustache due to the marvelous piece under his nose. He’s the youngest of two brothers known to be giant dudes with broad shoulders and deep voices. Since his childhood in the faubourgs of Paris, Ron was known to be strong-willed and a sublime cook. His brother Roland, who became the right hand of a powerful archbishop, got him a place in the Royal Cuisine where he refined his talents to excellence. He finally gathered enough savings to realise his dream, quit the Cuisine, bought a building in ruins that he got a good price for and taught himself some carpenting to build his own inn. There he lived a good life. For Ronald there is no better way to happiness than having a good laugh surrounded by friends with a succulent meal and tasty ale next to a bonfire with some music. That is why he started brewing, taught himself some lute, and also grew fond of a pack of mastiffs that Roland brought him when passing for a visit. Ron started to breed them and was very committed to giving them cute names.

« On pose sa hache chez Moustache ! »

Ronald is far from being the brightest, but he has a good heart and if you don’t mind his loud laugh, his silly puns and his obsession of wanting to keep his place perfectly clean and tidy, you can find in him a loyal best friend. Ronald’s inn, « Chez Moustache », was not the cheapest but because his dogs kept shady brigands far from his entrance and that giant Ron proved to be very effective in throwing out violent drunkards and funbreakers, his place was known as a safe-heaven and a success story both financially and culinarily. When he thought he couldn’t be happier (if it wasn’t for his whiny cacklepot of a wife), his brother Roland one day brought him a baby. It was the illegitimate daughter of the archbishop that Roland was asked to shelter in all secrecy. Ronald brought up the little girl as his own and loved her very much, but moments after she hit 7 years old, Roland came by with tragic news. The archbishop was fallen in disgrace in the eyes of the new King, and he decided to flee to the New Continent with his enamore, Roland and his daughter. Having to let go his dear brother and his little girl was a heartbreak he never got over.

More than 10 years later, the former happiness that radiated from his inn lost its glory. The regulars that once visited daily and that Ron considered his family fell off one by one, whether it was by dying of disease, embarking in a boat in the hope of finding fortune and lately his drinking buddy and priest that came to bless him and his inn every day in exchange of a free ale. His body was found in his bed, he probably smothered in his own vomit while he was sleeping.  It is around that time that a thirsty sailor recognized in Ron his brother Roland, and told him his brother, along with the archbishop and his wife had been killed at the other side of the planet. The girl was nowhere to be found.  Upon hearing that news, Ron sold his inn. He packed his gold, his lucky pot and his lute and took with him his two most fidel mastiffs (Bichette and Pupuce) and his wife on a merchant ship towards la Nouvelle Rochelle. There he served mostly as a cook, although his knowledge of carpenting was put several times in use to repair the ship that almost sank due to the incompetent captain. A few days before arriving, Pupuce got sick and died and when landing his wife left him for a good-looking sailor. He headed directly to the nearest bar to mourn (admittedly more for the death of Pupuce than for his wife). He got thrown out 2 days later by the owner who was sick of hearing Ron calling his beer « dogpiss » and claiming he could brew much better. Having found no trace of his little girl nor a lot of information considering the murder of his brother, he nevertheless was told that a small convoy of volunteer colonist have been sent to the Northwest. That is why he and Bichette volunteered to man the second group sent in pursuit of the lost convoy.

Maybe, oh maybe, will he ever find his little girl, mourn his brother, and start a new inn with a new family in this new, strange and exotic place.
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-16, 17:05

For all that are interested, here are the Logs of our first adventure:
https://docs.google.com/document/d/1BOUUM1U8jxmFFNZqYGgTuGLDlWGlo7susne1202f5jI/edit?usp=sharing
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Re: Tabletop Role Play Game

Post by MaartenW on 2015-03-16, 20:01

MCKitkat wrote:For all that are interested, here are the Logs of our first adventure:
https://docs.google.com/document/d/1BOUUM1U8jxmFFNZqYGgTuGLDlWGlo7susne1202f5jI/edit?usp=sharing

and the Map made with my awesome paintskills ._.
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Re: Tabletop Role Play Game

Post by Yannis on 2015-03-16, 20:54

Them bush buffalos be tramplin' them bushes!
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-16, 23:57

Just a quick question:

Is anyone here willing to be the Game Master of the same Game, in order to allow other players to play and maybe experience a different story with different characters ? The current game with me as Game Master will continue as normal but I'd would be interesting to have another round with another GM.

PS: The next session will be on the 21st of March, Saturday at 20:00, Brussels Time.
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Re: Tabletop Role Play Game

Post by Yannis on 2015-03-17, 00:56

I could give it a shot if enough players are interested.
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-17, 15:45

Yannis wrote:I could give it a shot if enough players are interested.

I'd be interested obviously Razz

As I have stated on IRC before I'm currently looking for a new game and I have found quite a few however, there is one system that I particularly like so far as it allows us to use the same system with different stories and settings. I'll keep you updated on it.
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Re: Tabletop Role Play Game

Post by Coprolyth on 2015-03-20, 17:49

I work on an alternate game then.

It will be a medieval fantastique kind of genre. We'll be using either Dungeon'n dragon 3.5 edition rules or 5th edition, probly the 5th one if none of you have an argument against it.

I'll be using this website : https://app.roll20.net/home
Free to register, free to play, free to create your campain.

Why is this website good ?
You can add background music when the group join an area, an encounter, en event.
You can roll. Any roll. /roll 20 +3 for example.

there is also video and audio option if we want to. (I'll understand if you don't)
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Re: Tabletop Role Play Game

Post by MCKitkat on 2015-03-20, 18:25

Coprolyth wrote:I work on an alternate game then.

It will be a medieval fantastique kind of genre. We'll be using either Dungeon'n dragon 3.5 edition rules or 5th edition, probly the 5th one if none of you have an argument against it.

I'll be using this website : https://app.roll20.net/home
Free to register, free to play, free to create your campain.

Why is this website good ?
You can add background music when the group join an area, an encounter, en event.
You can roll. Any roll. /roll 20 +3 for example.

there is also video and audio option if we want to. (I'll understand if you don't)

I'm on it. Count me in Smile
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