Dungeon and dragon - A lost child.

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Dungeon and dragon - A lost child.

Post by Coprolyth on 2015-03-22, 06:20

Dungeon and dragon - A lost child.


Thanks to Mckitkat original post, I'll do another version of role playing game.
For those who are familiar with DnD, I'll be using the 5th edition rules for it (with a few twist from myself).

We'll play this campain if we are a minimum of 3 players + the DM and we'll go up to 6 players + the DM max.

Before you jump in, you'll have to know a few things.

DM (Dungeon Master) is god. DM's decision goes over everything. Even dice.
As much as I want you to succeed, I also need to be fair. If you attack a town barracks for fun, you'll probly end up dying. If the legendary drow elf Drizzt critical hit you, you'll die as well.

You're free to do anything but don't be a fool please..



All you know is that you met this mysterious scholar, he said his name was Tethtoril.
This Tethtoril is apparently gathering adventurer to perfom a task for him.

he requested your presence in "the sorcerer's mug", an inn inside candlekeep. You guess you'll have more détails about this quest over there...


How to join this game ?
You just need to create a character.

What if you don't like it after the first session ?
That's fine, you can leave any time you want. And everyone can join during the adventure itself, as long as the party isnt full yet.

How does the creation of a character work ?
Chose a race. I'll post some example of race over here. if you want a specific race that I didnt mention, it's not a problem. We can figure it out in private and find a way to make it happens.

Chose a class. Same problem as race, I can't post every single race aviable here, it will be too long and a bit too complex. If you want a specific class other then the one I mentioned, talk to me in private.

Last but not least, Chose a background story.
I'd like you to write a short (or not) description of your background story. Were you a spy ? A cook ? An assassin, a noble,...
Then add proficiencies to skill, weapons, tools according to your background.
Also : add your item according to it.

If I find your item too powerful I might change it.

Once all of this is done there is one final thing to do.
Roll for your stats. we'll do a /roll 1D20 for every single stats you have.
Strengh, dexterity, constitution, intelligence, wisdom, charisma. In this particular order.

Roll lower then 8 will be rerolled.


If you run into any trouble while creating a character, you can find me on irc or PM me ingame. I'll help you out.

Race :

Dwarf:


    Pros :
  • Constitution score inscrease by 2.
  • Darkvision
  • bonus in saving throw versus poison. Also a poison resistance (lower the dmg from it)
  • Dwarves are profecient in battleaxe, handaxe, throwing hammer and warhammer.
  • You gain profeciency in a tool of your choice. (smith's tools, brewer's supplies or mason's tools.
  • Whenever you do an intelligence check (history) related to the origin of stone you are considered
  • proficient and double your proficient check on it.


  • About the race :
  • Dwarf age around the same as an human but are considered young till they reach 50. They can live up to 350 years.
  • Dwarves stand between 120 cm and 150 cm tall.
  • Walking speed is about 25 but not reduced for wearing heavy armor.
  • You can speak, write and read common and dwarvish.


elves:


    Pros :
  • Increase your dextirity score by 2.
  • Dark vision.
  • profecient in perception skill.
  • Bonus on saving throw versus charm and sleep.



    about the race :
  • little shorter than an human.
  • male and woman are about the same weight.
  • elves are very slim.
  • walkspeed is about 30 feets.
  • You medidate instead of sleeping. The difference is :
  • Medilate last 4 hours instead of 8 for sleep. And it has the same effect.
  • You can speak, read and write : Common language, Elvish language.
  • reach adult stage at the same stage as an human but live up to 750 years.


Halfling:


    Pros :
  • Increase your dextirity score by 2.
  • lucky. once you roll a 1 on attack roll, saving throw and ability check you must reroll.
    Brave. Advantage on saving throw vs frightened.
  • You can move through the space of any creature larger than you.


    About the race :
  • Size : About 100 CM tall. Most of the time a little less then that.
  • base walking speed of 25.
  • Halfling are good in essence. You can't play a chaotic char. You will most likely be against any evil a
  • ction from your group or anyone.
  • Become adult at 20 and age up between 100 and 250 years old.
  • You can speak, read and write both common and halfling.


Human:


    Pros :
  • Each ability score inscrease by one.

    About the race :
  • base walking speed is about 30.
  • become adult at around 16 y/o and live less than a century.
  • you can speak, write and read common + one language of your choice.



Gnome:


    Pros:
  • Intelligence score inscread by two.
  • Dark vision.
  • You have an advantage on all saving throw versus magic on charisma, intelligence and wisdom.

    About the race :
  • become adult at around 16 years old and live up between 350 to almost 500 years.
  • Gnomes are most often good. But not always. Good gnome are usualy engineers, sage, scholar, inventor while gnome that tend toward chaos often are minestrel, trickster, fancifuljewelers or wanderers.
  • Gnomes are a bit taller then halfling. Which is between 90 and 120 cm.
  • base speed is 25.
  • can speek, write and read common and gnomish.





    before looking to the classes, you need to know something. Hitdie is used to set how much HP you start with and how much HP you gain per lvl. You constitution will also play a role in your pull of hp.

    Class:

  • Barbarian, a fierce warrior of primitive background.
    Hit die D12
    primary ability strengh
    saving throw based on strengh and constitution
    proficient in light and medium armor chield
    proficient in simple and martial weapons.

  • Bard, an inspiring magician whose power echoes the music creation.
    hit die D8
    primary ability charisma
    saving throw based on dexterity and charisma.
    proficient in light armor and simple weapons (hand crossbows, longswords, rapiers, shortsword.)

  • Cleric, A priestly champion who wields divine magic in service of a higher power.
    hit die D8.
    Primary ability wisdom
    saving throw based on wisdom and charisma.
    proficient in light and medium armor chield as well as simple weapons.

  • Druid, a priest who use the power of nature.
    hit die D8
    primary ability wisdom
    saving throw based on wisdom and intelligence.
    proficient on light and medium armor (nonmetal), chield (non metal), clubs, daggers, scimitars, sickles, slings, spears.

  • Fighter, a master of martial arts.
    hit die D10.
    primary ability strength or dexterity.
    saving throw based on strengh and constitution.
    Proficient in all armor chield, simple and martial weapons.

  • Rogue, use strealth and trickery to overcome obstacles and ennemies.
    hit die D8.
    primary ability dexterity
    saving throw based on intelligence and dexterity.
    proficient in light armor, simple weapons, hand crossbows, longsword, rapiers, shortswords.

  • Wizard, a scholar magic user capable of manipulating the structures of reality.
    hit die D6.
    Primary ability intelligence
    saving throw based on intelligence and wisdom.
    proficient in daggers, darts, slings, quaterstaffs and light crossbows.



Here are some example of random background bonuses.

Hermit:
You lived in seclusion - Either in a sheltered community such as a monastery or entirely alone. For a formative part of your life. In your time apart from the society, you found quiet, solitude and perhaps some of the answer you were looking for.


  • Skill proficiencies
    Medecine, Religion
  • tool proficiencies  
    Herbalism Kit.
  • Languages
    one of your choice.
  • Equipment
    A scroll case stuffed full of notes from your studies or payers. A winter blanket, a set of common clothes, an herbalism kit and 5 GP


      Roll a D8 for life of Seclusion
    1. I was searching for spiritual enlightment.
    2. I was partaking of communal living in accordance with dictates of a religius order.
    3. I was exiled for a crime I didnt commit
    4. I retired from society after a life altening event.
    5. I needed a quit place to work on my art and music.
    6. I needed to commune with nature.
    7. I was the cartaker of an ancient rune or relic.
    8. I was a pilgrim in search of a person, a place.


    Roll D8 for personality trait
    D6 for ideal
    D6 for bon
    D6 for flaw.

Acolyte:


  • Skills profeciencies
    insight, religion.
  • language
    two of your choice (on top of the one you know already.)
  • equipment
    A holy Symbol, a prayer book, 5 sticks of incense, vestment, a set of common clothes and a belt pouch containing 15 GP


We'll have to roll a D8 for your personality trait.
a D6 for your ideal.
a D6 for bond.
a D6 for flaw.

Charlatan:


  • skill profeciencies  
    Deception, sleight of hand
  • Tool profeciencies
    Disguise kit, forgery kit.
  • Equipment
    a set of fine clothes. A disguise kit, tools to do trick of your choice. (a set of weighted dice, a deck of marked cards or a signet ring of an imaginary duke.)
    a bel pounch containing 15 gp.


Roll a D6 for scam
D8 for personality trait.
D6 for ideal.
D6 for bond.
D6 for flaw.


Criminal:


  • Skill proficiencies
    Deception, stealth
  • Tool proficiencies
    one type fo gaming set, thieves tools.
  • Equipment  
    A crowbar, a set of dark common clothes including a hood and a belt pouch containing 15 GP.


Roll a D8 for specialty.
example :
1: Blackmailer.
2 : Burglar.
3 : Enforcer.
4 : Fence.
5 : highway robber.
6 : hired killer.
7 : pickpocket
8 : smuggler.

Roll a D8 for personality trait
d6 for ideal.
d6 for bond.


Entertainer:


  • Skill proficiencies
    Animal Handling, Survival.
  • tool proficiencies
    One type of artisan's tools.
  • Equipment
    a set of artisan's tools (of your choice), a shovel, an iron pot, a set of common clothes and a belt pouch containing 10 gp.



Roll D10 for entertainer routine.
1. Actor
2. Dancer
3. Fireeater
4. Jester.
5. Juggler
6. Instrumentalist
7. Poet
8. Singer
9. Storyteller
10. Tumbler

Roll D8 for personality trait
D6 for ideal
D6 for bond
D6 for flaw


Random fact about this game,

You'll have to define a leader in the group.
Everytime the group need to roll (as a group, not individual), the leader will do so.
Most of the time, people will talk directly to the "leader" and a conversation can go either way as it take into account your charisma, what you roll, your reputation etc,...

We'll be using this website to roll and roleplay on :
https://app.roll20.net/home

Sorry about my poor english and thanks for reading and I hope some people will actually join this game. So we can define a date to play it out Smile


Last edited by Coprolyth on 2015-03-22, 21:39; edited 2 times in total
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Re: Dungeon and dragon - A lost child.

Post by G.W.Junior on 2015-03-22, 10:00

Do you have Roll Pack or Power Roll ? I love you
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Re: Dungeon and dragon - A lost child.

Post by MCKitkat on 2015-03-22, 22:52

Just stating that I am in and already finished my character.

Some words of advice: You will need a bunch of time to finish your character Razz
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Re: Dungeon and dragon - A lost child.

Post by Coprolyth on 2015-03-23, 01:59

as I wont be aviable too much during the week, you might just ask mckitkat for help on your char. :p
Since we pretty much learned 5e together, he should be able to help you !

RIGHT Mckitkat ???

And it shoudnt take that much time, chose a race, chose a class. work on your background story (that's the longest part) and add bonuses according to it.

We autorize 3 skill profeciencies coming from your background (could be a language as well).

You chose the item you start with as well.

Once all of this is done, you roll for your stats (I'd like you to do this with me).
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Re: Dungeon and dragon - A lost child.

Post by MCKitkat on 2015-03-23, 16:22

As Coryn stated, I am willing to help you out as best as I can Smile

You can usually find me on IRC most of the time Smile
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Re: Dungeon and dragon - A lost child.

Post by MCKitkat on 2015-03-29, 17:15

Guys, we are still looking for players. Right now there is only Curlybear and me.

If you need any help with character creation, ping me on IRC.
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Re: Dungeon and dragon - A lost child.

Post by MaartenW on 2015-03-31, 10:59

I'll sign up today!
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Re: Dungeon and dragon - A lost child.

Post by MCKitkat on 2015-03-31, 11:07

MaartenW wrote:I'll sign up today!

If you need help, and you definitely will, you know where to find me. I got everything you need. Smile
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Re: Dungeon and dragon - A lost child.

Post by Yannis on 2015-03-31, 14:46

I expect you all to be doing this through voice so I'll abstain from putting my name in the hat. I'd be interested in spectating though!
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Re: Dungeon and dragon - A lost child.

Post by MCKitkat on 2015-03-31, 14:49

Yannis wrote:I expect you all to be doing this through voice so I'll abstain from putting my name in the hat. I'd be interested in spectating though!

Not sure yet, I'm sure some of our players would't do voice. I personally don't mind, but I bow to the decision of the majority.
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Re: Dungeon and dragon - A lost child.

Post by Coprolyth on 2015-04-03, 00:52

We had our first session tonight, between 20h40 and midnight I believe.
We did it kind of on the fly since we were all there for some reason at that time :p


Here is our group :

Thrór - Mountain Dwarf - Fighter.


Together with his pet Ramstir :


alignement based on his action in game : not sure yet.


Lauradiel "Jules" - Wood elf - Rogue


also known as the "ferret elf".
His alignement based on his action is : Chaotic Good.

Vasya Vasili - Human - Paladin

Alignement based on his action : Lawful Good

Traveling the sword coast with the help of his hawk :
Artyom




Last but not least !!ç!!ç!
The legendary Hill Dwarf also known as the "guy who always roll 1"
Flint !


Not sure yet about his alignement.
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Re: Dungeon and dragon - A lost child.

Post by Coprolyth on 2015-04-15, 14:59

Next session Thursday 19h00 or around that time, if somone want to join, feel free. Open to errrryone
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