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LMAO @ eRep Admins

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Jacob van Artevelde
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Post by Theneka 2010-09-16, 12:22

http://www.erepublik.com/en/article/erepublik-tomorrow-future-changes-and-the-big-picture-1516873/1/20

C'mon... HOW CAN THEY BE SO STUPID?? O.O
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Post by Fhaemita Malodorous 2010-09-16, 12:43

Yeah
we're getting v1 back Razz
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Post by Glenn Wauters 2010-09-16, 12:53

I quote this comment on the article I fully agree with:

"I cannot understand why so many people love V1 battle module which I think is stupid. +2

yes, everything is simplified so that this game is fit for those brainless people."
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Post by aVegan 2010-09-16, 13:10

Unbelievable.

Happiness, time management, leisure and study aren't the cause of all the problems, they actually made the game more interesting.
Instead of removing improved futures they should fix the problems.

Adding more game to the game will do much more than any of the other things they are planning. Why couldn't they add more gold and keep the fun features???
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Post by Jacob van Artevelde 2010-09-16, 13:35

As for the battle module, I haven't even seen it.
Remove boosters ... fine ... remove happiness and leisure time ... ok ... but the time management and professions were improvements ... at least for me.

Ah well ... take or leave it I guess ... that's all we can do ... Neutral ... as long as we are having fun here Wink
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Post by Medrolke 2010-09-16, 13:44

Meh. I might quit now. Yes V2 screwed everything up, but V1 was sooooo f**king boring compared to V2.

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Post by Theneka 2010-09-16, 16:23

They should make MPP's les expensive, that woudl just make the difference :p
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Post by Habraka Abrivianius 2010-09-16, 16:43

Theneka wrote:They should make MPP's les expensive, that woudl just make the difference :p

MPP's used to be 30 Gold, but were put at 100 because everyone and their dog could afford to have 10-15 MPP's going all the time, making fights between individual countries meaningless due to half the world being able to fight in every single conflict. Although at that time big countries easily earned 4-5k Gold per week, while that number has been reduced to 250-500 Gold a week with V2. With the current economy, 50 Gold MPP's would be more viable and balanced.



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Post by Glenn Wauters 2010-09-16, 17:53

Hapiness is a pain in the ass to keep up, but if they just made it easier to get hapiness (for example with the house, you can have a huge lot of health while you can probably get 10 happiness max a day out of your house

War module was good, however rich people easily afforded the 1 gold boosts wich were really unfair, also critical hits were tooooooo overrated (i once got hit by a guy with most expensive booster and he critted me also, i lost 75 health in just one hit)

Time management was fantastic

They announce this as an improvement when they actually do a step back and make the game back worse, instead of facing the difficulties and removing the things that really bothered people (TREASURE MAPS)
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Post by Citizen Robespierre 2010-09-16, 18:00

Happiness... buying some Q2 food with 6 happiness et voila. Have to use up my stock now since it's going to change Sad

War module was idd good, although, quickly all other weapons became obsolete apart from Q5 tanks and Q5 helicopters.
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Post by Stilpo 2010-09-16, 18:26

All they needed to do was get rid of the gold-sucking boosters and simplify the battle module. The economic changes (e.g. happiness and professions) were actually a positive change because they created more demand and diversity in the economy so there were more ways to make money. But if this needs to happen for them to get rid of the boosters (or at least tone them down a bit) I'm all for it.
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Post by Theneka 2010-09-16, 20:16

Happyness is ok. The economic changes were idd good Smile
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