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New citizen mentoring

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Post by Gibberish45 2010-03-06, 18:43

I'm happy to say I've just created Rizal Memorial Grain, a Q1 grain company. RMG is a non-profit, new citizen employer with a focus on mentoring its employees and turning them into productive Belgians. RMG will also provide the RMs for the Smornge & Rizal Food Bank which provides Q3 food to young players.

I know there are many others mentoring their employees and I believe this is much more effective than large, government programs. Please post the standard messages you are sending to your employees. It would be to time consuming to write each one individually so I'm sure someone has one already. I'm hoping discussion will produce an informative yet welcoming message to people on their first day in the eWorld.
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Post by Jofroi 2010-03-06, 18:57

A grain company? Great.... Thanks to destroy our newcomers :p

Anyone else has bad ideas like that? ^^
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Post by Innos28 2010-03-06, 20:18

Indeed Gibbereish please no raw 0 skill jobs.
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Post by Rod Damon 2010-03-06, 20:34

Have to agree, it was pretty much settled a few weeks ago, encouraging anyone into raws in Belgium was a bad idea
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Post by Antiko 2010-03-06, 21:31

yea bit waist of money.
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Post by Gibberish45 2010-03-06, 23:19

is this because of the lack of land skill jobs? I thought of that but I want to supply the food bank with cheap RMs. My purpose is to mentoring not job skill training. besides, when v2 comes out everything will change. Can anyone tell me why this is a bad idea other than the lack of land skill jobs?
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Post by Apotygma 2010-03-06, 23:25

Not everything will change in V2, if in V2 we don't have a high region (and I doubt we will keep it for long as we have major countries surrounding us) we will be in the same situation.

Land workers will be pretty useless here in Belgium...
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Post by Medrolke 2010-03-06, 23:29

Yeah, we really don't want people training in land. Trust me, being a land worker in Belguim is hard.

I had to burn through half my savings in the week and a bit I was here in order to carry on the same lifestyle I had in the US. If I hadn't resigned from congress I'd be flat broke by the end of my term.

I want to supply the food bank with cheap RMs

Then why didn't you start the company in a high grain region abroad?

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Post by Gibberish45 2010-03-06, 23:35

Because the main purpose is mentoring, and I still think everything will change, there will be new products as well. We've all read the updates and there may be opportunities to change the company. So maybe I should have made a manu company but I considered this and figured if they enjoy the game they'll stick around.

I was land skill when I came here and stuck around, and there is more chance of a land skill newb staying in my company than a manu worker in a company where the employer doesn't show them the ropes and provide food at no cost.
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Post by Apotygma 2010-03-06, 23:37

I was land skill when I came here and stuck around, and there is more chance of a land skill newb staying in my company than a manu worker in a company where the employer doesn't show them the ropes and provide food at no cost.

Go on, you will only lose money with it, but you will destroy more people than you save... Honnestly having land skill in Belgium sucks and if you red carefull the admin letters you would have seen that the RM will not change that much (especially the productivity formula)...
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Post by Gibberish45 2010-03-06, 23:43

Apotygma wrote:
I was land skill when I came here and stuck around, and there is more chance of a land skill newb staying in my company than a manu worker in a company where the employer doesn't show them the ropes and provide food at no cost.

Go on, you will only lose money with it, but you will destroy more people than you save... Honnestly having land skill in Belgium sucks and if you red carefull the admin letters you would have seen that the RM will not change that much (especially the productivity formula)...


I know I will lose money, its a non-profit. I will, however, reread admins letter and consider this. I don't want to harm new citizens as this was the point of creating the company.
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Post by Gibberish45 2010-03-07, 00:17

I read admin letter again and I believe things will change. It mentions nothing about the productivity formula, you may assume that it will not change but there is no evidence either way. Also, with the addition of stone as a raw we may get a high region, even if we do not another resource is bound to affect the land skill job market positively.

I sure hope this is the case, but even if I'm wrong, think about this. Why do people play eRep? It isn't the button clicking game itself and it certainly isn't virtual currency. Sure having money makes things easier but how many of you would quit if you were broke? What keeps people around is the social aspect, its discussing and reading and analyzing and telling well-meaning economically naive players that their companies suck. Thats what this game is all about. Not 3 BEF a day, especially when I provide free Q3 food.

I still believe that citizens will have a better chance to stay in my company where an interest is shown in them. By the time they realize land skill sucks they will have already decided whether they like the game enough to stick around or not.
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Post by Innos28 2010-03-07, 00:21

stone will replace wood, it's not an addition.

Do you think those high regions will change? Think of all the companies that are currently in those regions.
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Post by Valkyrus Strife 2010-03-07, 00:43

Huray for RMG! And for Gibberish!

Though I am still a noob, I believe Gibberish is doing a good thing, he's like some kind of OCMW for us, and for my sake, getting to know the game and having a decent mentor is more important then wasting a week on the wrong skill, if it really is wasted... So for the mentoring, as well as for the idea for the free food, it's worth it in my opinion.

Sincerely,
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Post by Gibberish45 2010-03-07, 01:14

Thanks Val!

As if to prove my point here is a citizen on his first day who is an employee of mine.
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Post by Medrolke 2010-03-07, 01:52

having a decent mentor is more important then wasting a week on the wrong skill

Yeah but if he had a Manu company, you'd have the same mentor and not have to waste a week in land.

Thinking about it though, land does tend to get a better wage outside belgium so it wouldn't be wasted if you decided to move in the future. (unless V2 messes it up)

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Post by Gibberish45 2010-03-07, 02:49

Ummmm.... don't move though Belgium needs active citizens!

And yes that is true if it was manu it would be more efficient. However, whats done is done and my argument was only that it isn't as bad as some make it out to be.

I will probably start another company for newbs after v2 rolls out I'm sure there will be plenty of debate on which is best and I will take care to not miss it Razz
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Post by Aldous Zamiatin 2010-03-07, 03:18

It would be nice to have a new eBelgian training company (except those governemental eUNl lent ones and the one run by Res Belgica I'm not aware of any other), but I too am not sure that a raw company is what eBelgium was waiting for. You'll help new players during the first week, but what about later? They will have to start mastering a new skill from zero for a low wage, and although you said money isn't that important, but when you are poor and still a newb it kinda is. Why not start a manufacturing company in gifts or moving tickets?
But active mentoring is a really good point (I've posted some of the standard situation messages in Citizen support as you suggested, Gibberish).
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Post by Gibberish45 2010-03-07, 04:25

I may, I am still planning to create one more mentoring company but I think I will wait for v2. I have plenty to keep me busy as it is.

btw, I prefer "mentoring" over "training" because many training companies simply employ 0 skill workers instead of guiding them to responsible citizenship
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Post by Mudduck95 2010-03-07, 04:29

I can see the point of both sides. And all I have to say is that when I came here from the eUSA a had zero in manu and started to work in manu you and I am doing just find!!
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Post by Elynea 2010-03-07, 07:40

I begin to analyze the workers in the various organizations, there is a lot of work of information and help. If your purpose is "to help", I can write you a list for it Smile
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Post by Ragoth 2010-03-07, 14:38

what about, that is not a training company per-say, but a company subsidized by the state to provide decent jobs to higher skilled RM workers, we don't really want new players to get RM skills but older players are stuck with them.
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Post by Apotygma 2010-03-07, 15:09

Ragoth wrote:what about, that is not a training company per-say, but a company subsidized by the state to provide decent jobs to higher skilled RM workers, we don't really want new players to get RM skills but older players are stuck with them.

This is a possibility, but at 1 condition : this company should not be in eBE. We could set a Iron company and provide iron for the military.

And FYI : There is a construction training company donated by Innos. It can be found in eBe State Companies.
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Post by Gibberish45 2010-03-07, 18:09

I think it would be a drag on country funds if it couldn't be at least budget neutral. I doubt we can artificially create a demand for land skill jobs or at least if we could it would be far too expensive.

Now having it in another country but only employing Belgian citizens is not a bad idea
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Post by Apotygma 2010-03-07, 18:17

Now having it in another country but only employing Belgian citizens is not a bad idea

Mostly done for military purpouse
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Post by Gibberish45 2010-03-07, 20:34

yes but could we not kill 2 birds with 1 stone and use Belgian land skill workers?
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Post by Apotygma 2010-03-08, 09:16

Gibberish45 wrote:yes but could we not kill 2 birds with 1 stone and use Belgian land skill workers?

Sure, military personnel working for minimum wage ^^
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Post by Rod Damon 2010-03-08, 13:53

Still think sending players to another country is a bad idea.
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Post by Tacitus Arkenseale 2010-03-09, 11:28

eBelgium can only survive on Manufacturing. Low import duties on raws (which we have) and vibrant manufacturing (which we need to encourage). Cut bait and run on that RM company. If you want to provide cheap bread import the grain and bake the bread here. Same goes for Guns, Tix, and Gifts. We can manufacture everything and export it but you can't make Medium and Low resources sustainable. Unfortunately the game doesn't really recognize a difference between RM countries and Manu countries; people just put Manu companies in RM territories after they seize them by force.

Except as minimum wage communes for the army. It's a shame we don't have Medium Iron. But even then you are saddling your armed forces with the burden of RM skills and those communes are probably better off stockpiling Tickets, Gifts, and Guns for the army.

I would suggest getting in touch with commune organizers abroad. And other small countries.

Don't put too much hope in V2. It's true Belgium has a history of Coal and Iron and Cereals but in the grand historical scheme of things Belgium is seen as a Manufacturing country and any attempt by the Admins to make the game more reflective of reality (High Wood in Finland, High grain in Poland) would probably not lead to Belgium having High Resources. Which is good! It will make neutrality easier to manage. There are plenty of countries eager for free-ish trade. We can make a go of it!
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Post by Elynea 2010-03-09, 12:07

Yes, the new version should be better.
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