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army in V2

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Post by palodigon 2010-03-17, 19:16

What happens to your strength skill?

Instead of one "strength" you will have four military skills: Infantry, tank, helicopter, and artillery. The choice will be yours how to distribute your existing strength skill points to the new military skills. You could, for example, transfer 100% on just one military skill or distribute the strength skill points in other proportions. It is up to you.

what military skill would you choose? And why?

btw I find PvP gay. I'd much rather stick with the wall system.
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Post by Jofroi 2010-03-17, 19:23

Well it'll be a stone paper scissors lizard, that's all ^^.
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Post by Aldous Zamiatin 2010-03-17, 20:04

I'd go for artillery or infantry, since I guess most people would go for more spectacular stuff like tanks and helicopters. I think that one sided specialisation could be more interesting than spreading your current strength over the different military "skills" - an army with different specialists would probably be strategically more efficient than a bunch of soldiers that are somewhat versatile, but rather mediocre in every skill at the same time.
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Post by Apotygma 2010-03-17, 20:07

I think if you are part of the army, the MOD should try to set up a system with as much people in each skill. Ask who don't care and then try to have as much.

I don't care, so I will wait for my orders ^^
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Post by Medrolke 2010-03-17, 20:22

Aldous Zamiatin wrote:soldiers that are somewhat versatile, but rather mediocre in every skill at the same time.

Sort of Jack of all trades, master of none type thing?

As for me, I'd have to wait to see what the JCS say on it but if it's my choice then I'd probally look at prices. i.e. the cheaper weapons would have more people using them, so I'd use the one that beats that (assuming that 1. prices are different and 2. we don't have to distrobute our strength straight away)

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Post by Gibberish45 2010-03-17, 21:14

Apotygma wrote:I think if you are part of the army, the MOD should try to set up a system with as much people in each skill. Ask who don't care and then try to have as much.

I don't care, so I will wait for my orders ^^



x2


We don't know yet what will be most efficient, probably best to wait a little while after v2 rolls out. If you are in the army, you must take orders and I for one think skill distribution falls into that category. In a RL army soldiers are placed where they are needed not where they want to go.
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Post by DemetriusA 2010-03-17, 21:23

Although this might seem a bit of overpowering, I think the MoD or another head military figure should decide who spends the strength on what so we get a balanced force.
This new version might actually lower the gap between us and bigger armies.
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Post by Aldous Zamiatin 2010-03-17, 21:40

I too think that MoD should come up with some system, but he can only make decissions for the army - the civilian population can only be advised Wink
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Post by Reaussou 2010-03-17, 21:46

Aldous Zamiatin wrote:I too think that MoD should come up with some system, but he can only make decissions for the army - the civilian population can only be advised Wink

True. Because if you can't win by brute force (Zerg Rush) you can always use tactics, which could be leaded from a centralized institution.
This might add more tight battles to the game as it's not only the country with the most and strong fighters that will win.

ZERG RUSH KEKEKEKEKEKE

army in V2 Zergrush
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Post by Innos28 2010-03-17, 21:47

I agree with apo and Demetrius.

We should have different divisions in our army. ex. infantry division, artillery, etc.
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Post by Apotygma 2010-03-17, 22:33

Demetrius, I am not doing your job so everything that follow is just an advice ^^

Currently in eUK there is a form circulating where everybody can sign up and say the skill they would like to have in V2. With 5 options :

- Artillery
- Tank
- Heli
- Rifle
- I don't care

And everyone has to provide a first and second choice. After that, as eUK has military companies, everyone has to give up the skill they want to train (but this does not apply here ^^).

Based on that, you can see where you have the most people and try to even out things thanks to the "I don't care people". If it is really out of balance, you can try to PM some people and ask if they want to switch to their second choice.

Currently, I can say that the most popular is heli and after that Artillery/Riffle. Tank is definilty the least popular =P
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Post by palodigon 2010-03-17, 22:46

Well I'm sure as hell spending all my strength into one skill. And I don't think a system would have much of an effect. Just let the invisible hand take care of that; I think everything will balance out on the long run anyway.
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Post by Innos28 2010-03-17, 22:55

just wandering about v2?

Do you need a helicopter to use your helicopter skills?
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Post by Gibberish45 2010-03-17, 23:00

I think you are the helicopter? Kind of like "tanking" as it is now.
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Post by Innos28 2010-03-17, 23:01

Aren't helicopters and such, new products that can be made, just like weapons now?
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Post by Medrolke 2010-03-17, 23:31

I think that all the new weapons are just new forms of out current weapons and strength has been split into 4 parts to corrispond to them. Which ever weapon you use denotes which strength level you use. If you bear fist, I assume you use your highest level.

example:
I have 1 tank skill, 2 helli skill, 3 artill skill and 4 inf skill.

If i use a tank, I would have the equivialant of 1 strength to fight with.
If i use a helli, I would have the equivialant of 2 strength to fight with.
And so on...

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Post by Apotygma 2010-03-18, 08:48

Well I'm sure as hell spending all my strength into one skill. And I don't think a system would have much of an effect. Just let the invisible hand take care of that; I think everything will balance out on the long run anyway.

No, you are wrong ^^ People will chose the one they like the most and that seems the most fun. People will keep training Heli as it is the coolest of all. The invisible hand will not act as people don't have the perfect information (noobs don't look at the cost price, don't know the advantages of each etc...).

The government needs to regulate everything otherwise you are going straight into the wall. And, what I proposed isn't forcing someone, it is just making sure that you have as much of each as possible.

And what medrolke explained is exact (from what I understood of V2)
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Post by palodigon 2010-03-18, 15:56

And as all the kids pick helicopters, countries will force people into choosing the skill that beats heli's.

Eventually it will balance.

It's always going to be like that with paper/rock/siscors. If your enemy has alot of 'rocks' you'll make sure you have a big army full of 'paper'.

and you are overestimating the people who whoose for heli because it's so cool. I think the majority of erepublikans don't think like that.
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Post by Apotygma 2010-03-18, 18:16

palodigon wrote:And as all the kids pick helicopters, countries will force people into choosing the skill that beats heli's.

Eventually it will balance.

It's always going to be like that with paper/rock/siscors. If your enemy has alot of 'rocks' you'll make sure you have a big army full of 'paper'.

and you are overestimating the people who whoose for heli because it's so cool. I think the majority of erepublikans don't think like that.

Palodigon, I am currently looking at number from the eUK army. You would be surprised how much want helicopters, and forcing your whole country to pick one skill isn't good. Why? Because you will be weak against other armies, best is to have an as balance as possible.
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Post by Gibberish45 2010-03-18, 18:20

Thats why I think the military should decide at least for army members. I also think it would behoove us to run a similar survey of two clickers so we can see where we will be lacking and adjust the military's orders accordingly
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Post by Innos28 2010-03-18, 18:55

and forcing your whole country to pick one skill isn't good.

That would depend on the exact damage formules and such.
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Post by palodigon 2010-03-18, 19:37

Apotygma wrote:Palodigon, I am currently looking at number from the eUK army. You would be surprised how much want helicopters, and forcing your whole country to pick one skill isn't good. Why? Because you will be weak against other armies, best is to have an as balance as possible.

I wasn't saying that. I was just trying to explain to you how these major trends will balance out. I wasn't saying we should pick one skill and stick with it. exactly for the reason I explained before.

But indeed, the army could monitor the trends in skills in other countries and with that information they could give our army the order to pick a certain skill.
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Post by Gibberish45 2010-03-18, 22:19

palodigon wrote:
But indeed, the army could monitor the trends in skills in other countries and with that information they could give our army the order to pick a certain skill.


Or we could run our own survey since Belgium is not "other countries"

It is easy enough to do and only cost a gold or two for advertising. I volunteer my self to organize it if no one else wants to
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Post by palodigon 2010-03-19, 11:33

And then what, You'll have about 40 people who are willing to be told what skill they should get, what will you tell them.
And would it matter that much? I'm not saying we shouldn't do this but don't think you'll have much of an influence in wars.
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Post by Gibberish45 2010-03-19, 12:58

palodigon wrote:And then what, You'll have about 40 people who are willing to be told what skill they should get, what will you tell them.
And would it matter that much? I'm not saying we shouldn't do this but don't think you'll have much of an influence in wars.

40 people is almost 6% of Belgian's total population and I believe that's a low estimate. We could get probably 25 just from the active ones on this forum. We may not have much influence in wars but does that mean we should not care? Why has Demetrius invested so much time into organizing a Belgian military then? You may be right about not doing much but you have to play the cards you're dealt and the new military system does seem to even the playing field a little for countries with less population IF they have the right mixture.
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Post by SpectreX 2010-03-19, 13:06

I agree with the opinion that you should sort of divide it so that everyone trains 1 skill.
A mix of masters is better than a pool of jack of all trades.
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Post by palodigon 2010-03-19, 14:33

It all depends on how the military system is going to be.
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Post by Apotygma 2010-03-19, 15:23

palodigon wrote:It all depends on how the military system is going to be.

We now have more information, and based on the PvP basis, it is always better to have a pretty large scale of people and skills.

And, after that, you can always publish something in the news with a form that everyone can complete. Ask the skill they will pick or if they don't care and wish that the government tells them which one to pick for the best of Belgium. This way you will reach more players (it has to be top 5 though).
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Post by Gibberish45 2010-03-19, 15:52

I am working on a google form and should post it sometime tonight. I will ask everyone to vote it up so it makes top 5 at that time.
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Post by Baab 2010-03-20, 13:55

Someone knows when the V2 will be available?
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Post by Apotygma 2010-03-20, 18:31

Baab wrote:Someone knows when the V2 will be available?

Nobody knows, but within the 2 next month is a good assumption.
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Post by Baab 2010-03-20, 18:47

Ha, we have the time to increase the strength ... Razz
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Post by Jacob van Artevelde 2010-04-20, 09:21

Apotygma wrote:
Baab wrote:Someone knows when the V2 will be available?

Nobody knows, but within the 2 next month is a good assumption.

1 month remaining ... Twisted Evil
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