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new economical changes

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Helviro
Pieter557
shadowukcs
Fhaemita Malodorous
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Jofroi
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Glenn Wauters
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Post by Jofroi 2011-05-13, 15:44

Well, depends of the hours. With Chrome I've severe troubles some times (often :p)
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Post by Glenn Wauters 2011-05-14, 08:50

Hm, I dont get why Thore and Pieter are dropping the price so badly, I thought I was bad for keeping the price at 0.4 and lower but with the new module they go to 0.17BEF, while this isnt the fact in other countries

In all countries is a price drop agree, but this drop is way to big in my eyes
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Post by NLSP 2011-05-14, 10:37

Boklevski wrote:
shadowukcs wrote:
Boklevski wrote:I'm not sure if I can cope with this sh*t for long. I've seen more page time-outs that during all implementations before, including the initial eRepublic Rising failure...


before you rage-quit, gieb all your companies to me

Sure, I'd love to donate all my companies and gold to you... if only I could...

... BECAUSE eREP STILL DOESN'T RESPOND.

( Yup, that's right. It's so bugged, it doesn't even allow me to rage-quit... Razz )

I am also willing to accept your companies and gold if they are a burden for you
(also any other currency or products)
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Post by Jofroi 2011-05-14, 10:47

Cost to product 1 raw before update: 10 BEF (let's say)

Cost to produce 1 raw after update: 3-4 BEF

=> price/raw is divided by 2.5

And if you don't have a Q5 raw, u're screwed.
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Post by Bert_en_Ernie 2011-05-16, 08:21

jep I'm screwed, just fired all my raw workers. I don't know what I will do with the last remaining in my food company.

Feeling sad now.
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Post by goopypants 2011-05-17, 06:08

My plan is to keep my remaining company shuttered (maybe dissolve it), save up my gold, and wait for them to do another "factory upgrades are cheaps!" deal.

Even the Q5 raw factories don't seem like a good investment.

Hopefully the game will add some scarcity somehow, but I doubt it.
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Post by Jofroi 2011-05-17, 06:37

Q5 raw are a good investment imo.
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Post by Fhaemita Malodorous 2011-05-17, 07:52

Jofroi wrote:Q5 raw are a good investment imo.
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Post by Boklevski 2011-05-17, 11:11

goopypants wrote:
Hopefully the game will add some scarcity somehow, but I doubt it.

Shh! Don't say that. They'll just release another eRep bot buying up all products against any price, totally crashing the MM again.

Razz
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Post by Ward De Bever 2011-05-17, 12:27

The country's real wealth will only be generated by more Belgian Q5 food and weapons companies operating here. The margins are simply superior, and there's incredibly enough (thanks to the low BEF?) still some volumes to be reached between 0.30 and 0.35 BEF/production point. Even much lower would still be profitable, especially if we manage low raws prices. There's much gold left in pockets, why can't we assemble it in the form of jointly-operated (1 in-game owner with open personal accounts but shared transparent GDoc company accounting) stock-held Q5 fp companies offering real salary competition on the Belgian job market? It is at least in theory possible to mobilize that gold in servings of 400, and make our country the most competitive possible.

Another idea for our competitivity would be if we would consider carefully further lower the income tax and/or VAT a tad (or two maybe).
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Post by Boklevski 2011-05-17, 12:53

Ward De Bever wrote:(...) more Belgian Q5 food and weapons companies operating here. The margins are simply superior, (...)

True... it's just that 380 GOLD investment...

Getting together 380 GOLD from different players is an option, but it's always a huge risk: the company has to be on the account of one single player. With the investment that big (even with 10 players, you'll need to invest 38 GOLD), and the always present risk of that player being banned, leaving the game or screwing you up, I'm very reluctant to invest any GOLD in something like that.
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Post by Jofroi 2011-05-17, 13:22

There are enough Q5 companies to hire the whole eBelgium, no need to create more actually^^.
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Post by Bert_en_Ernie 2011-05-17, 13:23

At the moment you can employ the entire world in 1 company without a penalty so strictly speaking you already have enough companies when there is 1 company Wink
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Post by Ward De Bever 2011-05-17, 13:41

Creating more companies spreads the risks of 1 player being banned and increases price and salary competition.
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Post by Boklevski 2011-05-17, 15:44

Plus...

... more Q5 = more competition = lower prices = happy buyers and more and better fighting/training.
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Post by Jacob van Artevelde 2011-06-21, 13:14

shadowukcs wrote:from smack


Smack wrote:=B2+((B3/100)*B2)+((B4/100)*B2)

Where:
B2 = Base Productivity (See further below)
B3 = Skill level*10
B4 = Region bonuses (20 for each region that is relevant. I.E: Iron, Oil, Aluminium, Saltpeter, rubber for weapons. And the other 5 for Food)


Base Productivity:

Food/Weapons RMs:
Grain/Iron - 15
Fruit/Iron - 30
Fish/Aluminium - 50
Cattle/Saltpeter - 70
Deer/Rubber - 100

Food/Guns - 40 per Q. So Q1/2/3/4/5 = 40/80/120/160/200

Productivity is then divided by the RMs used, to get how many of each are produced.

I.E, Food use 1 RM per Q, so a Q3 food company will divide productivity by 3.
Weapons use 10 RM per Q, so a Q3 Weapons company will divide productivity by 30.

Any questions, please ask. Smile

Any update for this formula ?
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Post by shadowukcs 2011-06-21, 13:25

http://wiki.erepublik.com/index.php/Productivity

I think it's just:

Y= X*(1+Y)


X= Base productivity
Y= region bonus
Z= total productivity
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Post by Ward De Bever 2011-06-21, 15:17

http://wiki.erepublik.com/index.php/Productivity is indeed the current productivity in detail.

Z=X*(1+Y)

The base productivity and the raws used are on this wiki page. The previous page http://wiki.erepublik.com/index.php?title=Productivity_formula redirects to this one.
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Post by Jacob van Artevelde 2011-06-21, 15:46

ok thanks. So let's hope we get our regions back soon ...
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