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Hospitals

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Elynea
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Hospitals Empty Hospitals

Post by Gibberish45 2011-06-13, 23:56

So one thing I have yet to hear about since I've returned to eRep is the changes with hospitals

Are they personal use items? Do they even work?
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Post by Mudduck95 2011-06-13, 23:58

Didn't admins take away hospitals and defense? I think they did.
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Post by Olv007 2011-06-14, 00:24

You cannot build them anymore, but you can still use or sold them (if you have some) ;-)
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Post by Mudduck95 2011-06-14, 01:22

oh! so has gibberish asked are the for personal use?
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Post by Ward De Bever 2011-06-14, 03:44

They exist, they can be bought, but only by countries for a region, like P0land did 2 days ago: http://www.erepublik.com/en/Poland/law/75956
The personal use is for recovering up to 50 health while defending in a battle for that region. The maximum total amount of health recovered is 25000, so this influence is not big, but still when you convert this for higher strength fighters (5 hits x 500 fighters), this can accounts for substantial damage. For a Brussels defended only by the BAF, this would be about xxx damage. The info here seems current to me: http://wiki.erepublik.com/index.php/Hospital
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Post by Ward De Bever 2011-06-14, 04:01

There are currently still tens of Q5 hospitals on the worldwide markets. Would a strategy to get one in Brussels (since they can't be produced anymore) be to entice an hospital owner to become a Belgian citizen or else would it work for that owner to acquire a Belgian export license?

Belgian Congress could still vote on the acquisition (on proposal of president mittekemuis), there even are 3 Q1 hospitals on the Belgian market! This type enables to acquire 10 health (1 hit) per soldier in the battle that the CP designated, for a total of 5000 health. I'd say 1600 BEF is very cheap for 500 extra defensive hits (expressed in WP, which of course is a false comparison, this would be 250 gold!).
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Post by Ward De Bever 2011-06-14, 04:10

What i don't know is if the hospital can be used in only 1 battle, or if the health remaining (we're maybe not reaching 500 fighters in a defensive battle for Belgium) can be transferred to another battle? Probably not, which would make it items that everybody should be maximally stimulated to use provided we ever bought them. I don't think usage orders ("stronger soldiers only") would be needed here (they probably would be useless as any fighter can use them anyway, there's no control mechanism on usage i think).
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Post by Jofroi 2011-06-14, 06:15

Well, once the hospital is added, everyone can use it so it usually last a couple of minutes. To be honest they're not worthy the buy imo.
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Post by Gibberish45 2011-06-14, 12:56

Jofroi wrote:Well, once the hospital is added, everyone can use it so it usually last a couple of minutes. To be honest they're not worthy the buy imo.


I assume you mean everyone in the same battle? Not just Belgium, in which case the hospital would be gone pretty quickly.
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Post by Glenn Wauters 2011-06-14, 13:02

Hospitals last 1-2 minutes max
Also, the few remaining hospitals are very expensive
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Post by Ward De Bever 2011-06-15, 12:33

3.2 BEF per extra hit is dirt cheap.
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Post by Ward De Bever 2011-06-15, 12:36

Gibberish45 wrote:
Jofroi wrote:Well, once the hospital is added, everyone can use it so it usually last a couple of minutes. To be honest they're not worthy the buy imo.


I assume you mean everyone in the same battle? Not just Belgium, in which case the hospital would be gone pretty quickly.
They're available, as stated before, to all fighters who defend a region in which a hospital is deployed for that battle. If we consider Brussels our 'fortress', it would be the region of choice to place hospitals.


Last edited by Ward De Bever on 2011-06-15, 12:42; edited 1 time in total
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Post by Glenn Wauters 2011-06-15, 12:37

I dont see why this is being discussed
It has no use as hospitals can only be sold to governements
And since governements cant move to other countries to buy hospitals from the market, it is useless
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Post by NicknameFromRonny 2011-06-15, 12:41

http://economy.erepublik.com/en/market/32/5/1/citizen/0/price_asc/1

Three on the market, Glenn.
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Post by Elynea 2011-06-15, 12:41

hospitals are useless for me, they give a number of heath, it's for tanks... we are lucky if we can use it, i tried to push in the good moment, but nothing.

You must fight in the round where is the hospital. example : round 1, round 5.
I don't know for the others but that's complicate now.
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Post by Ward De Bever 2011-06-15, 12:45

A hospital is not meant for personal benefit but for overall influence on the outcome of a battle for defending a region. 1 Q1 hospital is equivalent to 500 hits which is about 9 - 10 extra soldiers. I think this is a nice bonus when we would be in need, certainly seen the current risk of being betrayed by the UK.

(edit) Basically, the region's battle gets 500 wellness packs for the price of 3. I would consider this a good deal.
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Post by Elynea 2011-06-15, 15:38

i think it's for "tank" it's a lost if we are not stronger to use it.
When the number is finish, the hospital is useless. No a lot of time, not a lot of health.
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Post by Ward De Bever 2011-06-15, 16:04

500 extra hits is not a lot? even with an average strength of 1369.50 and rank Commander*** and NE bonus, this would mean like 330500 damage. As a country, for defending our last-stand fortress, we should definitely consider this since the Q1 hospital cost is only 1600 BEF (1.5 gold or so).
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Post by iliancer 2011-06-15, 16:29

We all know we are a small country with a small army. When we get attacked we will need every advantage we can get. If this hospital helps us to do some extra damage in a crucial battle, then buy it. Definitely if its just for 1600 BEF.
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Post by Elynea 2011-06-15, 16:59

Ward De Bever wrote:500 extra hits is not a lot? even with an average strength of 1369.50 and rank Commander*** and NE bonus, this would mean like 330500 damage. As a country, for defending our last-stand fortress, we should definitely consider this since the Q1 hospital cost is only 1600 BEF (1.5 gold or so).

it's nice but if new players with a little str are clicking on it, persons who have a big str lost the advantage, it's better to inform them.
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Post by Ward De Bever 2011-06-15, 17:35

Elynea wrote:
Ward De Bever wrote:500 extra hits is not a lot? even with an average strength of 1369.50 and rank Commander*** and NE bonus, this would mean like 330500 damage. As a country, for defending our last-stand fortress, we should definitely consider this since the Q1 hospital cost is only 1600 BEF (1.5 gold or so).

it's nice but if new players with a little str are clicking on it, persons who have a big str lost the advantage, it's better to inform them.
Of course information and education would be crucial if we chose to acquire such structures.
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Post by shadowukcs 2011-06-15, 17:52

I remember the day when I had a Q5 hospital company... ahh good days.

Back when they actually did something


EDIT: found some pics of my old company (Penis Enlargement Nation)


This is how erep looked back in the days that it was the most awesome game out there

Hospitals Penatoivr2
Shot at 2008-05-25

Hospitals Penationzt4
Shot at 2008-04-21
yes, back in those days there where buggs as well.

(upgraded Q2 to Q3 =>company becomes Q1)

Hospitals Fuuuu_by_ku127-png
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Post by Elynea 2011-06-15, 19:43

this is a thing who gives me a lot of regret like the former version... Crying or Very sad
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Post by Mikhail Alexander 2011-06-16, 11:32

Hospitals can only be used if Brussels attacked. Otherwise they can't be used at all. So unless you plan on getting invaded and if you do the Hospital will dissappear I say you keep your money.
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Post by Ward De Bever 2011-06-16, 11:57

Well, it's not us who would plan to be invaded... building hospitals is a way to slightly deter potential agressors.
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Post by Mikhail Alexander 2011-06-16, 12:59

Ward De Bever wrote:Well, it's not us who would plan to be invaded... building hospitals is a way to slightly deter potential agressors.

Poland could take you easily. the UK could take you easily. France could take you easily. Germany could take you easily. Your only defending yourself from the Netherlands.
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Post by Ward De Bever 2011-06-16, 13:18

So you say: since Belgium is not strong, it's useless to even try to make it somewhat stronger. As in previous discussions (taxes, wages, NE, ...) i still think every small bit helps. Even if 1 million damage is only spare change in your eyes, i still think it's worth 4800 BEF or less than 4 gold. For me, 4 gold is almost like small change.
Hell, thinking about it, i would even be willing to donate the money to the state and have "Bever Dams Health Center" engraved on the buildings lol.
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Post by Mikhail Alexander 2011-06-16, 14:44

Ward De Bever wrote:So you say: since Belgium is not strong, it's useless to even try to make it somewhat stronger. As in previous discussions (taxes, wages, NE, ...) i still think every small bit helps. Even if 1 million damage is only spare change in your eyes, i still think it's worth 4800 BEF or less than 4 gold. For me, 4 gold is almost like small change.
Hell, thinking about it, i would even be willing to donate the money to the state and have "Bever Dams Health Center" engraved on the buildings lol.

I understand that. But all the countries around you, except the Netherlands have so many allies that they could take you over no matter what you had in place. Yes, you may think its good you have it and it helps but unless the Netherlands invades, that's all its catered for.
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Post by RayCaptain 2011-06-17, 20:42

Mikhail Alexander wrote:Poland could take you easily. the UK could take you easily. France could take you easily. Germany could take you easily. Your only defending yourself from the Netherlands.

I'm sorry, who is this guy?
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Post by shadowukcs 2011-06-17, 21:07

RayCaptain wrote:
Mikhail Alexander wrote:Poland could take you easily. the UK could take you easily. France could take you easily. Germany could take you easily. Your only defending yourself from the Netherlands.

I'm sorry, who is this guy?

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